Decade Reflection: The 1990s- Part 2
Technology
Computers, home electronics and the internet became the dominating terms of the decade. The 1990s would see an explosion of software development that would make the personal computer more appealing for the everyday person, especially as operating systems have evolved in user-friendliness and design. The newer formats as seen with Windows 95 and similar systems of that generation. More and more people were now using computers for various applications such as gaming or work applications. Microsoft would soon grow to tower over the competition like a massive behemoth and helping to set a standard in which the competition would have to try and keep up with. However, this would come at the cost of being threatened with lawsuits over monopolistic actions, especially with certain decisions that would further get them into trouble with the US government regarding these sort of practices. However, despite this, Microsoft still had some competition over in the field. Steve Jobs' NeXT Inc would still be pushing things though while they would be forced to put most hardware stuff on the backburner, their focus on software gave them their own niche. The NeXTSTEP OS was still serving as a good alternative though the big focus was now on websites with NeXT expanding over on WebObjects and using it to build capital over time. As they worked on it more and more, the software gew with what it could do with Java, including web sites, Java WebStart desktop applications, and standards-based web services along with expanding more on its capabilities. However, if to recognize the need to expand more on web services. NeXT Inc began talks over with Macromedia over a potential merger opportunity. This was in response to the growing popularity of Macromedia Flash (formerly known as FutureSplash Animator) on the internet as a Web application platform, not to mention Macromedia's other line-up of products such as Dreamweaver, Director/Shockwave, Fireworks, and Authorware. However, there were some concerns regarding the preference of development though it has been noted that NeXT Inc will release all of the products for various OSes if the merger would go through other questions such as the compatability of workplace environments and the like remained in question. Apple remained in the game, having gotten the BeOS over from Be Inc as a way to try and remain in the game and both companies have begun reaching outside of the US and into different regions of the world, especially Latin America, Africa and parts of Asia, looking for places to settle and to grow the community of BeOS and NeXTSTEP OS users. All the while they have to compete against the Free Software Foundation and the GNU Project giving a free foundation for people to work on (as seen with how it would serve as the basis for the SUSR's early 90s projects), especially with the creation of Linux, which was rising in popularity.
Beyond the rise of these technological innovations, it would also see entertainment rise up. CGI would start appearing in major films one way or another. Pixar would become famous for the usage of CGI in their films, showing that computer-made artwork can be just as wonderful as their drawn counterparts while other films use it alongside practical effects or even enhance it, using both techniques to cover the other's problems. Video games would explode in popularity as home consoles would be growing more sophisticated in power and even transitioning from spritework to polygon models. The stories were becoming more complex and meaningful with all of the technical aspects growing over time. Arcades still have maintained some prominence even with this competition thanks to their own developments along with unique capabilities. This would be inspiring plenty of creative folk to explore the possibilities for career paths here. After all, how much more could be done with graphics, music, control input and so on? It provided joy, entertainment and enrichment to a growing number of people. Notably, ladies were also pushing to join, noticing the dominance of male protagonists (though this was also attributed to the old-school cultural aspects of Japan, where a dominant number of the games were made) and would sow the seeds for people to go for smaller projects together. Of course, other technological entertainment for people was seeing the rise of music in the digital zone. The rise of the MP3 player to lisen for music on the go was becoming popular among young people, though this would be leading to one of the first conflicts regarding digital distrubition and property given the growing controversy of Napster and its unintended effects that it'd be having.
On the bigger scale, technology kept improving. Nuclear energy kept improving on efficiency and safety, working to try and make them as powerful as can be. While they were viewed ultimately as a stop gap between fossil fuels and renewables like wind and solar, this did not stop people from pushing further and insisting on further research, especially with the potential for miniaturization to apply to nuclear power as well. Another technological appoach considered for nuclear power would be modular design, which would make upgrades and replacements easier along with having a better baseline for standardization. Another main approach was in renewable fuels. With car usage and even ownership to go down significantly in comparison over the upcoming years and decades, discussions were being held over the future of car fuel and what to use. Japanese car companies have been focusing on hydrogen and the interest was picking up among scholastic circles since hydrogen as a fuel could potentially also be used over in airplanes, albeit at the cost of some redesigns and investments. However, with petrol companies keeping prices high and slowly cracking under their own weight, the idea still warranted interest, especially as green hydrogen, that is hydrogen sourced from renewables was looking to be more plausible. Plans between one another and other think tanks were being held. On the more immediate front, geothermal and other sources were gaining hold across the world, especially in Canada and in the United States. One side effect would be freeing up natural gas as a resource, with some promoting the possibility of having natural gas powered vehicles. While the usage in personal cars is one idea, others float the usage in buses as well, which have become an increasing common sight alongside trolley buses. Additionally, green technology would see expansion over in biotech. Hemp and bamboo among other plants were becoming noticed for their capabilities, which have led to an increased focus on things like algae and fungi for their unique capabilities. From potentially making fuel from it to combining it with solar panels for the former to being able to replace various items like styrofoam and the like with the latter, some viewed biotech as the next major frontier alongside the digital frontier for exploration and innovation.
Culture
The Brass Age of Comics. The renaissance of animation. The growth of television. Queersploitation. All of these and more are associated alot with the 1990s. With the end of the Cold War, there was a resurgence of optimism and hope for a better tomorrow. For a peaceful world and one of progress, not bound by the shadows of the past. Yet also there came a growing avalanche of changes. With all the political reforms and changes to the status quo, culture began reflecting this new way of being, showing the shifting of the paradigm. The end of the "War of Drugs" led to a growing change on them once more. Third wave feminism began peetering out though it would continue to leave a notable legacy, especially over with the exploration of the complex legal and moral quandries of prostitution. It was also successful in more and more showing the issues women had to face and how to deal with it, but done in solidarity and compassion. From various workplaces, this would having a knock-on effect as people were trying to get with the times, yet others resisted change and reactionary elements remained a trouble. This would be having a prominent effect, especially on the kids coming into it and understanding more this status quo. Ladies of all sorts were asserting themselves and teaching themselves to do so while battling the cultural war against misogyny and chauvinism. This also solidified further the lines between the second and third wavers, as the former became gradually more criticized for their failures, shortcomings and even also lack of considerations and perspectives on various cases. The inclusivity of third-wavers allowed them to win more support though also at having to become better at communicating their ideals and managing their supporters.
The SATMIN+ civil rights movement (known as STMI movement over at the time) would continue on, focusing more on cultural landscapes. After all, while they had legal protections and the like with discrimination, they still needed to show the people who they were. On the one hand, there was still some divisions and bigotry. Kids and teens running away from unaccepting parents to shelters and havens that were growing in number and capabilities. Families facing divorce as one parent may reject their child while the other accepting them, causing a butting of heads and breakdowns. This was made even more complicated over in minority as people of color and newer immigrants would be having to wrestle with all of these new changes. Yet there was still plenty of good news. Support groups were coming together to assist one another in these times, with parents, siblings and friends learning more for what they can do for their SATMIN loved ones and understanding more. People in general, especially the young folk, were leaving behind the ugly slurs and insults behind as more their friends and the people they admired were coming out. Friends stood together to protect from bullies and rotten authority figures. While some may not have gotten everything on it, they understod loyalty and standing by your friends, accepting them as they were. For many, they would seek shelter and undestanding on the Web, welcomed as comrade-in-arms in shared hobbies and interests, especially among the "nerds" who were the early users. Queerspolitation played a complicated part in that, and would become a mixed bag, not unlike blaxploitation before it. However, it also showed the growing generational gap between the Baby Boomers along with older generations and most of the Brightbangers along with the Freeborn regarding SATMIN+ portrayals on media, the potential they had and the tropes. Many Brightbangers and Freeborn sought to break the mold and shatter stereotypes, but more than that, also experiment with original content than just merely parroting existing things or projecting onto characters. Beyond this though, there would come the desire for portrayals across mediums and with this rebellious desire came the notion of "I'll do it myself", which many associated as the younger folk's way of the DIY cultural movement going on during the decade. Meanwhile, the new political system put in place was also inspiring an earlier and greater participation over in politics, especially as the road was made easier for them to go and make a difference, having their voices become heard. After all, there was still plenty of work to be done and they wanted to take this opportunity, especially with a new decade, a new century, a new
millenium laid open for them.
Life kept going on however. Friends would go out to see the latest movies and indulge in all the new media content to celeberate and discuss. Others would discuss and note the changes in sports, either regarding teams, the growing changes of product placemenet and endorsement and how it would affect the games. The rising popularity of video games was making it a new frontier for people to meet up and discuss things while animation was enjoying a boom of popularity and sowing seeds for the Freeborn and the Millenials. Japanamania had not gone away and remained around, with the focus on manga to be traded and shared or some tuning in to what was coming over on
Toonami or other channels, showing a style of animation and storytelling so different from others. Television and films were growing and becoming more complex. The comic book industry would be changed as there would be a massive boom in graphic novels as a medium, partially thanks to the widespread availability egged on by Bezos' Akashica website. Music would be undergong changes from the time of the 1980s, where pop music would go on leave as grunge would hang around the early 1990s and be subsumed by a renaissance of rap and hip-hop, going back to the roots of the genre while the new times were provoking existenial or grander themes and motifs from them. However, the growing conflicts of Napster and the like with data sharing was creating yet another potental battlefield and revolution on how songs and other media could be shared and enjoyed. Combined this with the inherited distrust toward larger companies, many were looking toward self-creation or organization to get what they were wanting and what they could do. Larger trends like fashion and the like were being called to question as a result of practicality and environmental sustainability, much like how cars were being treated. People were going down to simpler hobbies or enjoying the new tech. The 1990s was quite familiar yet also increasingly different.